Patchworld
The project PATCHWORLD developed a learning community of children and parents, by involving them all together in a learning path. On this project proposal children taught to their parents how to use the ICT tools, while the adults singled out some contents based on their knowledge, to be inserted on the multimedia on-line learning application.
Parents and children together realized multimedia e-learning paths, enriching their knowledge and acquiring new strategic competences. The learning path was organized through the use of a on-line learning game that will involve the users on the community activities.
The added value of the proposal was the realization of the on-line e-learning contents both for children and for parents - the acquisition of new competences due to activities strictly tied to the cognitive-dialogue, to the language, to the relation, to the confrontation, also intergenerational. - The development of an on-line learning game for involving parents and children in a learning process.
During a first project phase the children became teachers and the parents become pupils. On the following phase the parents taught to the children how to learn, working as facilitators. Moreover, to develop this learning processes on-line let the players play in a neutral path that gave them the possibility to get away from their roles of the real life, fostering them to join the game and giving to the proposal a great value.
The main objectives of the project proposal was to define an educational path both for parents and for children - realize a virtual community on-line, where the activities are structured like a learning game - define the rules of this learning game that will be played on the virtual on-line community - help parents and children to work, organize and learn together.
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Parents and children together realized multimedia e-learning paths, enriching their knowledge and acquiring new strategic competences. The learning path was organized through the use of a on-line learning game that will involve the users on the community activities.
The added value of the proposal was the realization of the on-line e-learning contents both for children and for parents - the acquisition of new competences due to activities strictly tied to the cognitive-dialogue, to the language, to the relation, to the confrontation, also intergenerational. - The development of an on-line learning game for involving parents and children in a learning process.
During a first project phase the children became teachers and the parents become pupils. On the following phase the parents taught to the children how to learn, working as facilitators. Moreover, to develop this learning processes on-line let the players play in a neutral path that gave them the possibility to get away from their roles of the real life, fostering them to join the game and giving to the proposal a great value.
The main objectives of the project proposal was to define an educational path both for parents and for children - realize a virtual community on-line, where the activities are structured like a learning game - define the rules of this learning game that will be played on the virtual on-line community - help parents and children to work, organize and learn together.
Read more...